MUVE Ahead highlights and examines applications of Virtual Worlds that relate to teaching and learning (K - 16 and Beyond). It fosters substantive discussion and collaboration among practitioners interested in how virtual world technologies are impacting society, culture, and education.
Goals:
* Highlight best practices: What are you doing, why are you doing it, how are you doing it, and what have you observed/learned?
* Examine research: What is being studied, what are the results, how does this impact what we are doing and why we are doing it? What else needs to be considered, documented?
* Network: Connecting professionals to enhance opportunities for learning and collaboration.
* Forecast Trends: examining the impact of virtual worlds on future paradigms.
Virtual worlds are emerging as a collaborative platform for enhancing learning experiences. A broad spectrum of applications have been evolving as practitioners unveil the potentials contained in the metaverse. The purpose of this gathering is to bring together a broad range of successful practices in the field of education, the realm of not-for-profit, and the world of industry so as to foster substantive discussion and collaboration among practitioners interested in how virtual world technologies are impacting society, culture, and education.